Post by Charlie Vale on Apr 7, 2005 8:08:39 GMT -5
## Features
* Spell Scaling - no more topping out at level 20 - See "Spells" in Essential Information
* Quick buff book (save those spell caster quick slots).
* XP for time in combat as well as kills.
* XP for disarm/lock-pick.
* Repeatable quests.
* Gron Token item provides a one-stop place for player interface enhancements.
* Recharge your magic wands
* Re-level 1 level free (with Gron Token) or many levels for a small cost
*Make your own custom armor, weapons and magic rods
* Custom Spawn system (Provides area based "encounters").
* Guaranteed no spawning out of no-where.
* No sudden transitions from easy to impossible challenges without warning.
* Well developed areas for levels 1 - 30, that are still enjoyable by higher level characters.
* Areas suitable for all levels.
* Pack animals to carry your loot.
* Randomly locked/trapped chests.
* Random, re-spawning treasure.
* Modified healing potions (more potent).
* Grid based map so areas connect sensibly.
* Recall (Teleport) potions.
* Never ending fey wine.
* Heaps of unique drinks for sale in Gron - careful though you may get drunk.
* Gentlemens services.
* DMFI items (emote wand, dice bag, auto-follow, thieves-cant).
* CEP crafting - with crafting areas that require no skill and cost on 50 gp for changes.
* Universal dye kit free
* Arena(testing hall) - In Arena - NO XP NO DEATH PENALTY
* Melthan and Dell will make items/weapons to your specification for a fee - they will give the ILR of the items before you commit to purchase
* Rest as often as you like. No food/water/bedroll required.
* A stay at home mum who dedicates many hours to building, testing and (when I get time) playing
## Plans
Our prioritized wish list for the future is here:
isleofgron.proboards25.com/index.cgi?board=wants&action=display&thread=1117584643
* Spell Scaling - no more topping out at level 20 - See "Spells" in Essential Information
* Quick buff book (save those spell caster quick slots).
* XP for time in combat as well as kills.
* XP for disarm/lock-pick.
* Repeatable quests.
* Gron Token item provides a one-stop place for player interface enhancements.
* Recharge your magic wands
* Re-level 1 level free (with Gron Token) or many levels for a small cost
*Make your own custom armor, weapons and magic rods
* Custom Spawn system (Provides area based "encounters").
* Guaranteed no spawning out of no-where.
* No sudden transitions from easy to impossible challenges without warning.
* Well developed areas for levels 1 - 30, that are still enjoyable by higher level characters.
* Areas suitable for all levels.
* Pack animals to carry your loot.
* Randomly locked/trapped chests.
* Random, re-spawning treasure.
* Modified healing potions (more potent).
* Grid based map so areas connect sensibly.
* Recall (Teleport) potions.
* Never ending fey wine.
* Heaps of unique drinks for sale in Gron - careful though you may get drunk.
* Gentlemens services.
* DMFI items (emote wand, dice bag, auto-follow, thieves-cant).
* CEP crafting - with crafting areas that require no skill and cost on 50 gp for changes.
* Universal dye kit free
* Arena(testing hall) - In Arena - NO XP NO DEATH PENALTY
* Melthan and Dell will make items/weapons to your specification for a fee - they will give the ILR of the items before you commit to purchase
* Rest as often as you like. No food/water/bedroll required.
* A stay at home mum who dedicates many hours to building, testing and (when I get time) playing
## Plans
Our prioritized wish list for the future is here:
isleofgron.proboards25.com/index.cgi?board=wants&action=display&thread=1117584643