Post by destroyer on May 8, 2005 16:35:18 GMT -5
The Isle of Gron Treasure System
The Isle of Gron runs a custom treasure script that gives treasure to monsters and re-spawns treasure containers, such as chests. This script runs on area enter, just after monster spawn, and uses many of the same features as the spawn system.
There are two key elements to the treasure system: Area Band level and Treasure Level. As described previously the areas of the Isle of Gron are divided into 5 bands rated as follows:
Band 1: levels 1-5
Band 2: levels 6-12
Band 3: levels 13-20
Band 4: levels 21-30
Band 5: levels 31-40
When a party enters a previously undisturbed area (or area that has been empty for about 10 minutes) the treasure system activates (after the spawn system). First all monsters are given treasure from the Treasure Level that matches their Challenge Rating (CR). Next the party's total level is determined. If the party level falls within the Area Band Level then that will be the Treasure Level for all containers. If the party level exceeds the area's maximum level, then the maximum level becomes the Treasure Level for all containers. If the party level is below the area's minimum level, then the minimum level becomes the Treasure Level for all containers.
For containers a small random number is added to the Treasure level to add a bit more variety. Then all the containers are re-spawned and randomly locked and trapped. Finally they are filled with treasure matching the Treasure Level previously determined.
The treasure is in several parts: Gold, useful items, good items, scrolls, traps/poisons. Gold is determined in proportion to the Treasure Level. The others are randomly selected from the treasure list closest to the Treasure Level. There are ten treasure lists each for useful and good items. There are about four lists each for scrolls and traps/poisons.
You should receive a bit more than about three times the Treasure level in gold. Useful items are generally consumables like potions, missiles, etc. Good items are like weapons, armor and magic items. You should receive more useful than good items. NO CONSIDERATION IS GIVEN TO WHO OPENS THE CONTAINER. Every standard and CEP item up to the value of forty thousand gold is in the treasure lists. The items are spread over the lists based on value.
Additionally we have included the ability to change the treasure multiplier, either area by area or item by item. Areas with large numbers of containers - such as the upper crypt - have a reduced multiplier. Containers in Boss treasure rooms often have an increased treasure multiple.
The amount of treasure given has been repeatedly refined and is about where we want it. If you get too much then it all becomes meaningless, too little and you might as well get a real job. Comparisons of the amount of treasure given compared to the campaign or other servers are rather meaningless to us.
If something happens that seems to be contrary to what is described here, post it in the bugs section. If you have suggestions or comments about the treasure system post them here. So far we believe our treasure system is the best we have seen anywhere. If you have seen it done better we would like to know.
The Isle of Gron runs a custom treasure script that gives treasure to monsters and re-spawns treasure containers, such as chests. This script runs on area enter, just after monster spawn, and uses many of the same features as the spawn system.
There are two key elements to the treasure system: Area Band level and Treasure Level. As described previously the areas of the Isle of Gron are divided into 5 bands rated as follows:
Band 1: levels 1-5
Band 2: levels 6-12
Band 3: levels 13-20
Band 4: levels 21-30
Band 5: levels 31-40
When a party enters a previously undisturbed area (or area that has been empty for about 10 minutes) the treasure system activates (after the spawn system). First all monsters are given treasure from the Treasure Level that matches their Challenge Rating (CR). Next the party's total level is determined. If the party level falls within the Area Band Level then that will be the Treasure Level for all containers. If the party level exceeds the area's maximum level, then the maximum level becomes the Treasure Level for all containers. If the party level is below the area's minimum level, then the minimum level becomes the Treasure Level for all containers.
For containers a small random number is added to the Treasure level to add a bit more variety. Then all the containers are re-spawned and randomly locked and trapped. Finally they are filled with treasure matching the Treasure Level previously determined.
The treasure is in several parts: Gold, useful items, good items, scrolls, traps/poisons. Gold is determined in proportion to the Treasure Level. The others are randomly selected from the treasure list closest to the Treasure Level. There are ten treasure lists each for useful and good items. There are about four lists each for scrolls and traps/poisons.
You should receive a bit more than about three times the Treasure level in gold. Useful items are generally consumables like potions, missiles, etc. Good items are like weapons, armor and magic items. You should receive more useful than good items. NO CONSIDERATION IS GIVEN TO WHO OPENS THE CONTAINER. Every standard and CEP item up to the value of forty thousand gold is in the treasure lists. The items are spread over the lists based on value.
Additionally we have included the ability to change the treasure multiplier, either area by area or item by item. Areas with large numbers of containers - such as the upper crypt - have a reduced multiplier. Containers in Boss treasure rooms often have an increased treasure multiple.
The amount of treasure given has been repeatedly refined and is about where we want it. If you get too much then it all becomes meaningless, too little and you might as well get a real job. Comparisons of the amount of treasure given compared to the campaign or other servers are rather meaningless to us.
If something happens that seems to be contrary to what is described here, post it in the bugs section. If you have suggestions or comments about the treasure system post them here. So far we believe our treasure system is the best we have seen anywhere. If you have seen it done better we would like to know.